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- HOW TO UNLOCK STAGES IN SUPER SMASH FLASH 2 BETA UPGRADE
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There were boss battles, all kinds of fun silly features, a stage builder, assist trophies… It just goes on and on.
HOW TO UNLOCK STAGES IN SUPER SMASH FLASH 2 BETA UPGRADE
I think the content added in that game was so much more interesting than just new characters and stages – It added a lot of new mechanics, there were even more trophies (as well as now stickers and CDs to collect!), My Music was amazing, and it can’t be overstated how exciting Adventure Mode was and how much of an upgrade it was over Melee’s adventure mode. However, I actually have a lot of love deep in my soul for Brawl (about as far from Melee as you can get!). I’m a competitive Melee player, so that would be the obvious answer. What is your favourite title in the Super Smash Bros. I’m not sure how many of them ever made it into a released version of SSF2, but it was a ton of fun anyway. They were really easy to put together and the Black/White sprites looked great. I cut out a lot of the gimmicks and rebuilt Naruto around shadow clones and Ichigo around the Flash Step, and I think I managed to put together really interesting unique characters that Sakurai would have been proud of!įinally, for a miscellaneous project: right before I left the team I grabbed as many Pokemon Black/White animated sprites as I could and spent about a week just programming loads of them into the game as fun Poke Ball designs. I made it my mission though that if we were to keep them, they’d have to be really really interesting and well designed. In terms of characters, I’m most proud of Ichigo and Naruto’s design, which is funny to think back on, because I was originally very opposed to having anime characters added to the roster. Clock Town is also a favourite of mine because of how long it took to make all the moving parts work together, and because I did a lot of the pixel art on a touchpad while my mouse was broken! Meteo Voyage is one of my favourite stages in concept because I thought it was a very clever evolution of the Venom stage idea from Melee using another, lesser known ship from the Starfox franchise. I hope I’m allowed to pick a project from a few different categories. Very hard to say, I did a lot of work I was very proud of.
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What was your favourite project to work on? You were part of the team for quite some time.
HOW TO UNLOCK STAGES IN SUPER SMASH FLASH 2 BETA FREE
Something great about the team was also that any developer was free to make efforts towards any part of the game, so I also spent lots of time dabbling in creating visual effects and programming ancillary features like items and Assist Trophies. I was also one of the developers in charge of moveset and balance design for characters, again designing, programming and testing many of the movesets that were new to SSF2. I was also in charge of maintaining the final list of stages that would go into the game to keep a good ratio of casual and competitive stages, as well as a fair representation of many different game franchises. Then I put together pixelart required and program and develop the stage. Several! Most importantly I was the lead developer in charge of stages, meaning I designed many of the stage concepts new to SSF2, finding the best location from a game world, figuring out the layout of terrain & platforms, any special mechanics or hazards and so on. Tid was a long-time member of the Smash Flash 2 team, but has recently struck out to start developing original games of his own! What was your role on the SSF2 team? It is my great pleasure to introduce some of the members who contributed to the project in this series. Across the years, Super Smash Flash 2 has been worked on by an ever-growing and ever-changing team.